World Conqueror 2’s objective is obvious. The title says it all. The campaign action is divided up into a huge number of smaller conflicts, rather than the full global area. As Allies, players must initially face the Nazi invasion of Russia in a succession of progressively terrible scenarios.
Gameplay is harsh. Players begin each skirmish with a fixed (and preplaced) number of troops, but extra units can be purchased and placed based on available cash. Once every round, a player can take out a bank loan to assist cover the expense of his private little war. Many purchased units can go into combat instantly. This approach’s immediacy helps the game go quickly.
The game’s built-in tutorial is inadequate and needs translation. The tutorial provides, at most, a fast summary of the game – what on-screen buttons do, etc. – but it’s not particularly hands-on and certainly not very thorough considering the degree of gameplay intricacy, so be prepared to confront a learning curve and lose more than a few fights along the way. It’s what a good general needs. The English translation isn’t the worst I’ve ever seen, but it’s clumsy, and crucial information is often obscured owing to bad syntax or confusing phrase patterns.
The visuals feature a subdued color palette and are easy to distinguish. The battle animations are a great (but more gritty and realistic) homage to Advance Wars. Once the game’s nuances are grasped, the controls are straightforward to understand and use, making it enjoyable to play.
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